The AI Design Thinking Coach skill for Claude
A free skill that forces Claude to look first, only then define, and only after that come up with ideas. It walks you through the five phases of Design Thinking and delivers an artefact per phase instead of advice: an interview guide that asks about behaviour, a problem statement with no solution hidden inside it, a set of How Might We questions, the riskiest assumption paired with the cheapest way to test it, and a test plan with criteria fixed in advance. What you have not researched, it does not invent. It flags it as an assumption.
the rules above come from the zip on this page · SKILL.md is 15,783 bytes
Assumption in, behaviour question out
reg. D.001This is the worked example from the SKILL.md itself, shown here in shortened form: an accountancy firm that wants to build a receipts app. Watch what happens to that idea. The coach does not adopt it and does not shoot it down either; it sets it aside as an assumption and starts with the user.
What the AI Design Thinking Coach is
The AI Design Thinking Coach is a free skill from our skill library, which now counts 100 skills. A skill is an instruction file, SKILL.md, that gives an AI assistant a fixed way of working for a task. No software to install, no subscription, no link to your project management tool: a text file of 2,524 words that tells Claude in what order the five phases of Design Thinking run, what intermediate artefact each phase must deliver, what it has to ask first, and what it may not fill in itself under any circumstance. You download the zip at the top of this page, put it in your Claude environment, and from that moment Claude guides you according to this logic.
The problem this skill tackles is not that you have too few ideas. Its own opening lines already say so: the coach does not decide for itself what the user wants, and it never jumps ahead to a solution, even when the question seems to be asking for one. That is exactly where most projects fall apart. Someone has an idea, the idea becomes a plan, the plan gets built, and only at delivery does it turn out the problem was slightly different. This skill puts a gate in between. You may only move on to Ideate once there is a problem statement that passes the check, and that check is not optional.
It is written mainly for entrepreneurs, product owners, teams and consultants who are building something new and want to avoid building the wrong thing. It is part of the skill library NL that we make freely available through our AI and automation service, with no account and no sales email afterwards. If you first want to know what a skill technically is and where the file format comes from, that is covered in what are Claude skills NL.
There is one thing you should know up front, because the file itself is crystal clear about it: the skill does not replace your user research. It helps you ask questions, but it does not know your users. It writes the interview guide, it works out what to watch for if you can observe people, and it checks whether your problem statement holds up. The answers have to come from real conversations. An empty empathy map that you fill in yourself with what you think clients believe is, according to the skill, not research but an assumption with four boxes drawn around it.
Why Design Thinking often runs aground in practice
Almost everyone knows the five phases. Yet in practice the model often delivers nothing, and the SKILL.md names a few reasons for that which come back in the instructions as hard rules.
Diverging and converging happen at the same time. The model deliberately alternates between widening and choosing. It says outright that most teams do both at once and end up with nothing to show for it: every idea gets judged while it is still being spoken, so the odd variants that later turn out to be the good ones never survive that first second. That is why the skill first delivers at least fifteen unfiltered ideas in Ideate, including a few that are deliberately extreme, and only after that a selection based on criteria you have named yourself.
The team is one phase earlier than it thinks. The review mode says so in as many words: given a complete file, the skill states which phase the team is really in, which is often one phase earlier than it thinks. Anyone who says they are at Prototype but cannot write a problem statement without a solution baked into it is actually at Define.
Interviews ask for opinions instead of behaviour. This is the most concrete rule in the whole file. The writing rules require that user questions be open and in the past tense: not would you use this, but tell me about the last time this happened. In review mode the skill flags every question that asks for an opinion or a prediction and replaces it with a behaviour question. The reason is simple. People are bad at predicting their own behaviour and good at recounting it.
Going backwards is treated as failure. The model is not linear. From Test you regularly go back to Define, and the file calls that a win, not a failure. In fact, in the Test phase the skill writes down in advance which outcome means you continue and which means you go back, so that decision is not up for negotiation afterwards.
This is what the difference looks like between an opinion question and a behaviour question. The lines with a plus come literally from the interview guide in the SKILL.md, the lines with a minus are written for illustration, in the form the skill specifically disapproves of.
Five phases, five artefacts
reg. D.002This coach works through one phase at a time and delivers a concrete intermediate result per phase, not advice but something you can take into a conversation. Below is what each phase produces, with the mono line underneath explaining why that phase is there. In the bottom right of each row you see whether that phase widens or chooses.
# The width stands for the number of options on the table, not for time or budget: it is the shape of the process, not a schedule.
# The five descriptions below come from the SKILL.md; the diamond is our own drawing of the rhythm the file describes.
What is really in the SKILL.md
A skill is only as good as its instructions, so we simply describe them here. At the top of the file is a frontmatter with the name, version 1.0.0, the MIT licence and a long description that determines when Claude picks up the skill. Not only for the obvious terms like design thinking, double diamond, How Might We or empathy map, but also for complaints such as: we have a hundred ideas and no idea which one, we keep building things nobody uses, we solved the wrong problem, everyone has an opinion but nobody has talked to a customer. Say something like that to Claude while the skill is loaded, and it picks it up automatically.
After that comes a block of theory with the origin, and only then the method. The skill always carries out eight actions. It first asks which phase is at hand and whether earlier phases have really been completed, and anyone who wants to start at Ideate without Define gets sent back to Define first, briefly. It works through one phase at a time and delivers an artefact per phase. In Empathize it asks questions about behaviour and events, not about opinions or predictions.
In Define it formulates a problem statement following the fixed pattern of user, need, insight, and checks that no solution is hidden inside it. In Ideate it delivers breadth first and judges only afterwards. In Prototype it first decides which assumption carries the most risk and picks the cheapest way to test it. In Test it delivers a plan with criteria fixed in advance. And throughout it explicitly flags what is an assumption and what you supplied yourself.
Before anything happens, the skill runs through a mandatory input checklist with seven points: who you are designing for, what you already know about that user and where that knowledge comes from, where you currently stand in the process, what needs to be different in three months, what constraints apply in terms of budget, time, technology, regulation and existing systems, whether you have access to real users and how many, and what has already been tried before and why it did not work. It only asks about what is missing and then stops asking, so you do not get a form to fill in.
There is also a block of writing rules, and they explain why the output reads the way it reads. The file itself is written in Dutch, and so is what it produces: clear Dutch, addressing the reader with the informal you, no dashes in running text, AI in capitals, short sentences alternating with long ones, concrete over abstract, a number over an adjective. There is even a banned list of AI words and hollow superlatives. Want to set up a file like this yourself? The method is in writing a SKILL.md NL.
Finally, the file has a separate review mode for six kinds of input: a problem statement, a set of How Might We questions, an interview guide, a prototype, a test plan and a complete file. So you do not have to be starting from scratch to get something out of it. You can also throw in work that already exists and have it checked for where it rattles.
Three slots, three checks
reg. D.003Define is the narrowest point in the whole model, and the skill treats it as a gate. The problem statement follows a fixed pattern with three slots, and then three checks the sentence has to pass. Fail on any one of the three, and it goes back. Below is the pattern, with the example from the SKILL.md filled in.
The theory the skill rests on
The SKILL.md names its sources, eight in total, and that is deliberate: so you can read them yourself and decide whether you agree. Below are the sources, with what they determine in the skill.
The fame comes from Brown and IDEO. Design Thinking became widely known through Stanford University's d.school and through the design agency IDEO. Tim Brown, then CEO of IDEO, described the approach in a 2008 Harvard Business Review article and in his 2009 book Change by Design. The five phases as the skill uses them are generally attributed to the d.school, which describes them in its own teaching material. In 2015 IDEO published The Field Guide to Human-Centered Design.
The roots are older than the label. Herbert Simon was already writing about design as its own way of thinking in The Sciences of the Artificial in 1969, and Nigel Cross researched how designers reason, among other places in Design Thinking in 2011. An origin like that is not a footnote. It explains why the skill treats design as a way of thinking with its own rules, not as a creative mood.
The diamonds come from the Design Council. The 2005 Double Diamond model shows when you widen and when you choose: find the right problem first, then the right solution. You can use that model when you have to explain to a client or a team why you are not choosing yet.
The five day version comes from Knapp. Sprint, from 2016, written with Zeratsky and Kowitz, compresses the phases into five days with a tight daily rhythm. This variant is deployed when there is time pressure and decision-makers at the table, with an explicit warning: do not skip the broad Empathize phase, compress it into a day with experts instead.
The How Might We question form comes from Basadur. That form is generally attributed to Min Basadur and became widely used through IDEO. In the skill it is the bridge between Define and Ideate: five to eight questions follow from the problem statement, and every question is judged as too broad or too narrow.
On top of that there are four variants you may deploy when the context calls for them. Human-Centred Design as IDEO describes it, with the three-way split of inspiration, ideation and implementation, is useful when implementation is the real sticking point. And Jobs to be Done can replace the Empathize phase when you cannot talk to users but do know their behaviour and purchase moments. There is a skill of its own for that, the Jobs to be Done Analyst.
What the skill refuses
reg. D.004The SKILL.md closes with a list of seven things the skill never does, and that list matters at least as much as what it does do. Most of them come down to the same thing: not filling in what you do not know. In conversation those rules play out as follows: every line is a request you might make, with the response the skill gives according to its own instructions.
Installing in Claude Code, Claude.ai or Codex
The zip contains a folder with the SKILL.md inside it. Installing is a matter of putting the file in the right place, and that place differs per environment. SKILL.md has been an open standard since December 2025, so the same skill also works in Codex, Cursor and Gemini CLI. So what you are downloading is not a Claude file but a working instruction that any modern AI assistant can read.
- Unzip it into
~/.claude/skills/(or.claude/skills/in your project). - Claude then recognises the skill by itself as soon as you start talking about design thinking, a problem statement or user research.
- You can also call it directly, with
/ai-design-thinking-coach.
- Go to Customize and then Skills.
- Upload the zip there as a skill.
- Or paste the contents of SKILL.md into the project instructions of a Project.
- Open
AGENTS.mdin your repo. - Paste the contents of SKILL.md into it, or put SKILL.md next to it as a separate file and point to it from
AGENTS.md. - Codex reads that along at every session.
After that, using it is simple: describe who you are designing for and where you currently stand, and the skill asks itself what is missing. If you get stuck anywhere, the full step by step plan per environment is in installing Claude skills NL, and the broader explanation of working with AI is in the knowledge base. Want your whole team to learn how to set up this kind of working method themselves? That is the subject of our AI training NL.
When to use it, and when not
This coach is at its strongest when the problem is still unclear and you have time to learn. Then you work through all five phases and the whole structure earns its keep. The file also describes a handful of shorter routes.
Double Diamond when you have to explain to a client or a team why you are widening now and only choosing later, because that model makes the two choice moments visible. The Design Sprint when there is a deadline, decision-makers are available and the problem is already reasonably sharp. Only Define and Ideate when the team already has a lot of user knowledge but keeps circling the same solution direction. And for internal processes you simply point Empathize at the employee as the user: the five phases work the same way there.
There are also situations where you are better off leaving it aside, and the file's frontmatter names two of them. The first: when the problem is technical and clear cut and the solution is already fixed. Then you do not need a design process but someone to execute, and working through five phases is wasted effort dressed up. The second is more fundamental: the skill is not a substitute for real user research. It helps you ask questions, it does not know your users. If you have no access at all to people who have the problem, this process delivers at best a better worded assumption. That is still worth something, but call it that.
One more honest limit. This coach makes your process better, not your market. If there is no problem big enough for people to pay for, that surfaces in Test, not before. That is exactly what the model is for, but it also means a well run process can sometimes end with the conclusion that you should not carry on with this. Anyone who would rather force that conclusion earlier can take the idea apart in advance with the Pre-mortem Analyst NL.
Run it yourself, or have it run
reg. D.005This skill is the free do-it-yourself version of work we also deliver as a service. Everything stays complete and with no catches, but be clear about what a skill is. It teaches your AI how to do something, while every new session starts empty. A file like this is not the engine and not the memory. You prompt, you supply the context again every time, you check the work. On a project that runs for weeks you feel that hardest, because you end up handing over your own insights from phase 1 again in phase 4. Anyone who wants it differently has two next steps: hand over the engine, or sort out the memory.
where you are now The skill: you are the engine You run the AI Design Thinking Coach yourself in Claude, Codex or Cursor. It costs nothing, it works today, and you keep it entirely in your own hands: no trial period, no locked off parts. The limit is your own time: it only happens when you prompt, and yesterday's phase has to be explained again tomorrow.
have it prepared The AI employee: it is ready without you prompting Exactly this kind of work, but as a service: an AI employee prepares it without you having to sit down at Claude for it. The control stays with you, because output stays a draft until a person approves it. We deliver this through Mansotti, the company TheSEO trades as, which builds the Quote employee (quotes and proposals), the Sales employee (prospect research) and the Reporting employee (weekly and monthly reports). For a design project there is no fixed employee: then we look together at which recurring piece of work is suited to it. Read what an AI employee is and does.
everything from one source Jarvis: all your AIs work from the same company knowledge The skill teaches the AI, the brain is where the memory lives. Want all your AIs to work from the same company knowledge: that is Jarvis, the organisation brain. It connects ChatGPT, Claude, Codex and your people to the same projects, core knowledge and decisions, so your next AI session does not start over. Jarvis selects context, delegates work and stores only what has been approved: client knowledge stays isolated and every step leaves a checkable trail. That especially pays off on a five phase project, because your insights from Empathize stay in place all the way to Test. What that delivers in practice, from the plans to your first week, is at Jarvis itself.
What Jarvis actually delivers
reg. D.006Step 3 deserves more than a paragraph, because this is the difference between a smart chat and a system you can build on. Jarvis is the organisation brain: it remembers what your AIs need to know, divides up the work and keeps track of what happened. For a design project the effect is immediate. A session in week four needs to know what was heard in week one, and that is exactly what a loose chat does not have.
We have been running on this brain ourselves for months, this skill library included. Every agent session, every task and every decision is logged in it and can be read back. A new session therefore does not start blank: it first fetches the recorded decisions, the running projects and the latest changes, and carries on where the previous one stopped. So we are not describing a promise but the way we work every day, ourselves.
See all four plans at jarvis/prijzen NL. Through the waiting list NL you only pass on your preferred plan, without obligation. That does not yet create an account, an order or a payment obligation. We discuss business custom work first.
The skills around it
reg. D.007Design Thinking touches a lot of other ways of working, and per phase there is a skill that goes deeper than this coach can. That way you pick the sharpest tool for each moment instead of forcing everything through one model.
For the Empathize phase
the userThis skill writes the questions, these two go deeper into who you are dealing with and what they are really trying to achieve.
Empathy Map CoachWorks out the four quadrants this skill leaves empty: says, does, thinks, feels.SKILL Jobs to be Done AnalystThe variant that replaces Empathize when you cannot talk to users but do know their purchase moments.SKILL Mom Test CoachFor the conversation itself: questions that do not invite polite lies about your idea.SKILLFor the Ideate phase
creativityFifteen ideas is the floor, not the ceiling. These three give you another way to get more, and better, ideas on the table.
SCAMPER Innovation CoachSeven operations on an existing idea, handy when the flow of ideas stalls.SKILL Disney Method CoachDreamer, realist and critic in strict order, to make a chosen idea workable.SKILL Six Thinking HatsSix directions of thinking to look at an idea from more than one angle.SKILLFor Prototype and Test
the testThe skill picks the riskiest assumption. These two help you push that assumption over before the market does.
Pre-mortem AnalystImagine it has already failed and work backwards: the fastest way to find blind spots.SKILL NL Value Proposition CanvasLays out side by side what the user needs and what your solution actually addresses.SKILL NLLooking further
the contextWhere this skill comes from, and what else there is.
The whole skill libraryAll 100 free skills in one place, sorted by subject.HUB NL AI and automationThe service behind it: from separate skills to working automation in your business.SRV What are Claude skillsThe file format, the open standard and what a skill can and cannot do.DOC NL Installing Claude skillsThe full step by step plan per environment, from Claude Code to Gemini CLI.DOC NL Writing a SKILL.mdBuild a skill yourself using the same method as this library.DOC NLFrequently asked questions
What does the AI Design Thinking Coach skill cost?
Nothing. The skill is free, the frontmatter of the file names the MIT licence, and you do not have to create an account or leave an email address. You download a 6.4 KB zip containing one folder and a single file, SKILL.md of 2,524 words, and that is the complete skill. There is no paid version and no sales email follows.
Does this skill also work in Codex, Cursor or Gemini CLI?
Yes. SKILL.md has been an open standard since December 2025, so the same file also works in Codex, Cursor, Gemini CLI and other tools that follow the standard. In Codex you unzip it into .agents/skills/ in your project, or into ~/.agents/skills/ for all your projects; Codex has supported SKILL.md directly since the open standard of December 2025. Pasting the contents of SKILL.md into your AGENTS.md still works too. The instructions are just plain readable text, so any AI assistant that accepts instruction files can handle it.
Does the skill invent user statements or research results?
No, and that is a hard rule in the file. The skill never invents numbers, client names, quotes or research results, and it never fills in a persona with made-up traits. The file says outright that a persona without research is an assumption with a photo attached. Wherever something is an assumption rather than an observation, the skill flags it explicitly.
Do I have to go through all five phases?
No. The file itself describes when you use only part of it: only Define and Ideate when your team already has a lot of user knowledge but keeps circling the same solution direction, and Jobs to be Done instead of Empathize when you cannot talk to users but do know which event precedes a purchase. What the skill does not allow is starting at Ideate without a problem statement in place.
What does each phase actually deliver?
An artefact, not advice. Empathize gives an interview guide of eight to twelve questions with what to listen for per question, an observation list and an empty empathy map. Define gives three to five insights, a problem statement and five to eight How Might We questions. Ideate gives at least fifteen ideas and a choice of two to four. Prototype gives the riskiest assumption and the cheapest way to test it. Test gives a test plan with criteria fixed in advance.
Can the skill also review my existing work?
Yes. The file has a separate review mode for six kinds of input: a problem statement, a set of How Might We questions, an interview guide, a prototype, a test plan and a complete file. Given an interview guide, it flags every question that asks for an opinion or a prediction and replaces it with a behaviour question. Given a complete file, it states which phase you are really in, which according to the file is often one phase earlier than the team thinks.
Does this skill replace my user research?
No, and the file itself says so in the first lines: the skill helps you ask questions, it does not know your users. It writes the interview guide, it works out the observation points and it checks your problem statement, but the answers have to come from real conversations. Nor does the skill ever present Design Thinking as a guarantee of a good product anywhere: it reduces the risk of building the wrong thing, no more than that.
The right problem first, then getting found
A well run design project delivers something people are actually waiting for. Then a second question begins: do those people know it exists. That is our trade. The free SEO scan shows in a few seconds where your site currently stands, and if you want to talk through what else AI can do for your business, from separate skills to full automation, we simply do that in a conversation.