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INS.SKILL · FREE FOR CLAUDE, AND FOR CODEX AND CURSOR TOO

The AI Design Thinking Coach skill for Claude

A free skill that forces Claude to look first, only then define, and only after that come up with ideas. It walks you through the five phases of Design Thinking and delivers an artefact per phase instead of advice: an interview guide that asks about behaviour, a problem statement with no solution hidden inside it, a set of How Might We questions, the riskiest assumption paired with the cheapest way to test it, and a test plan with criteria fixed in advance. What you have not researched, it does not invent. It flags it as an assumption.

Download the skill See all 100 skills NL 6.4 KB · zip containing SKILL.md · MIT licence · no account needed
$ installation, line by lineFIG.00
~/.claude/skills
theseo ~ %
  inflating: ai-design-thinking-coach/SKILL.md
theseo ~ %
  ---
  name: ai-design-thinking-coach
  description: 'Begeleidt je door alle vijf fasen van Design Thinking, van het…
theseo ~ %
[ok] skill active · 2,578 words of instruction loaded

the rules above come from the zip on this page · SKILL.md is 15,783 bytes

~/skills/ai-design-thinking-coach/01-demonstration[run]
Section 01 · The demonstration

Assumption in, behaviour question out

reg. D.001

This is the worked example from the SKILL.md itself, shown here in shortened form: an accountancy firm that wants to build a receipts app. Watch what happens to that idea. The coach does not adopt it and does not shoot it down either; it sets it aside as an assumption and starts with the user.

FIG.01: From an idea dreamed up to a tested question[#----] sheet 1/5
~/projects · claude + ai-design-thinking-coach
you > we want to build an app where clients upload their receipts, where do I start?
situation.txtthe example from the SKILL.md I run an accountancy firm with twelve staff. Clients hand in their paperwork too late and too messily, which means we work overtime during the peak. We are thinking of an app where clients can upload receipts. I can talk to clients, we have about a hundred and fifty of them.
claude · phase 1 of 5, Empathize · first separating what is established from what is assumed...
[fact]clients hand in late and messily, which leads to overtime during the peak
[fact]there are about 150 clients and you can talk to them
[assumption]that an app solves the problem
[assumption]that clients are unwilling rather than unable
[assumption]that submitting is the bottleneck and not the processing on your side
interview-guide.md6 of the 8 to 12 questions, with what to listen for 1. Tell me about the last time you submitted your paperwork. When was that and what exactly did you do? # listen for: the moment, the trigger, who did it 2. What happened in the days before that? # listen for: procrastination, other priorities, uncertainty 3. Where do you keep receipts between two submissions? # listen for: the real system, often a shoebox or an email folder 4. What went wrong last time, and how did you find out? # listen for: who noticed it and how late 5. When did you last know for certain that you were on time? # listen for: which signal told you that 6. What would need to happen for you to do this two weeks earlier? # listen for: incentives and obstacles, not feature wishes
phase 1 done · observation points supplied: where the post arrives and sits, paper or digital, and who really handles the paperwork. May I move on to Define? # the skill works through one phase at a time and asks permission
define.mdphase 2, after the conversations Problem statement: a sole trader with a small business needs a way to keep his paperwork up to date the moment a receipt is created, because he is not putting it off out of unwillingness but because collecting it afterwards is a separate task that never feels urgent. Check: no solution hidden inside it (there is no app in it) · the need is a verb (keeping up to date the moment the receipt is created) · the insight is directional (it moves the question from how do we remind clients to how does it become part of the moment itself) How Might We: how might we make logging a receipt part of the purchase itself? How might we let the sole trader notice he is falling behind before we do? How might we split submitting into pieces that are not a separate task? Note: the first question may be too broad, it also touches the payment process. The fourth question may be too narrow, it already assumes there is someone else involved.
[##---] 2/5 Ideate only follows once this problem statement stands · until then the app stays what it was: an assumption
5D.01 · phases in a fixed order
8D.02 · actions the skill always takes
7D.03 · things the skill refuses to do
0D.04 · euros, MIT licence, no account
D.01 to D.04 · properties of the skill file, not results or usage figures.
$ cat 01-wat-de-skill-is.md
DOC.01

What the AI Design Thinking Coach is

The AI Design Thinking Coach is a free skill from our skill library, which now counts 100 skills. A skill is an instruction file, SKILL.md, that gives an AI assistant a fixed way of working for a task. No software to install, no subscription, no link to your project management tool: a text file of 2,524 words that tells Claude in what order the five phases of Design Thinking run, what intermediate artefact each phase must deliver, what it has to ask first, and what it may not fill in itself under any circumstance. You download the zip at the top of this page, put it in your Claude environment, and from that moment Claude guides you according to this logic.

The problem this skill tackles is not that you have too few ideas. Its own opening lines already say so: the coach does not decide for itself what the user wants, and it never jumps ahead to a solution, even when the question seems to be asking for one. That is exactly where most projects fall apart. Someone has an idea, the idea becomes a plan, the plan gets built, and only at delivery does it turn out the problem was slightly different. This skill puts a gate in between. You may only move on to Ideate once there is a problem statement that passes the check, and that check is not optional.

It is written mainly for entrepreneurs, product owners, teams and consultants who are building something new and want to avoid building the wrong thing. It is part of the skill library NL that we make freely available through our AI and automation service, with no account and no sales email afterwards. If you first want to know what a skill technically is and where the file format comes from, that is covered in what are Claude skills NL.

There is one thing you should know up front, because the file itself is crystal clear about it: the skill does not replace your user research. It helps you ask questions, but it does not know your users. It writes the interview guide, it works out what to watch for if you can observe people, and it checks whether your problem statement holds up. The answers have to come from real conversations. An empty empathy map that you fill in yourself with what you think clients believe is, according to the skill, not research but an assumption with four boxes drawn around it.

$ cat 02-waarom-het-misgaat.md
DOC.02

Why Design Thinking often runs aground in practice

Almost everyone knows the five phases. Yet in practice the model often delivers nothing, and the SKILL.md names a few reasons for that which come back in the instructions as hard rules.

Diverging and converging happen at the same time. The model deliberately alternates between widening and choosing. It says outright that most teams do both at once and end up with nothing to show for it: every idea gets judged while it is still being spoken, so the odd variants that later turn out to be the good ones never survive that first second. That is why the skill first delivers at least fifteen unfiltered ideas in Ideate, including a few that are deliberately extreme, and only after that a selection based on criteria you have named yourself.

The team is one phase earlier than it thinks. The review mode says so in as many words: given a complete file, the skill states which phase the team is really in, which is often one phase earlier than it thinks. Anyone who says they are at Prototype but cannot write a problem statement without a solution baked into it is actually at Define.

Interviews ask for opinions instead of behaviour. This is the most concrete rule in the whole file. The writing rules require that user questions be open and in the past tense: not would you use this, but tell me about the last time this happened. In review mode the skill flags every question that asks for an opinion or a prediction and replaces it with a behaviour question. The reason is simple. People are bad at predicting their own behaviour and good at recounting it.

Going backwards is treated as failure. The model is not linear. From Test you regularly go back to Define, and the file calls that a win, not a failure. In fact, in the Test phase the skill writes down in advance which outcome means you continue and which means you go back, so that decision is not up for negotiation afterwards.

This is what the difference looks like between an opinion question and a behaviour question. The lines with a plus come literally from the interview guide in the SKILL.md, the lines with a minus are written for illustration, in the form the skill specifically disapproves of.

~/skills/ai-design-thinking-coach/02-phases[ok]
Section 02 · The anatomy

Five phases, five artefacts

reg. D.002

This coach works through one phase at a time and delivers a concrete intermediate result per phase, not advice but something you can take into a conversation. Below is what each phase produces, with the mono line underneath explaining why that phase is there. In the bottom right of each row you see whether that phase widens or chooses.

FIG.02: The five phases and what they deliver[##---] sheet 2/5
back to Define is the normal route EmpathizeWIDENS DefineCHOOSES IdeateWIDENS PrototypeCHOOSES TestCHOOSES DIAMOND 1 · THE PROBLEM DIAMOND 2 · THE SOLUTION

# The width stands for the number of options on the table, not for time or budget: it is the shape of the process, not a schedule.
# The five descriptions below come from the SKILL.md; the diamond is our own drawing of the rhythm the file describes.

PHASE 01divergeEmpathizeWhat you already know, split into fact and assumption. An interview guide of eight to twelve questions in the order you ask them, with what to listen for per question. A list of behaviours to observe if you can watch people. And an empty empathy map with four quadrants: says, does, thinks, feels.the map stays empty until you have real statements, that is not an omission but the rule
PHASE 02convergeDefineThree to five insights in one sentence each, each tied to an observation. The problem statement following the fixed pattern. A check on that statement. And five to eight How Might We questions, with a note per question on whether it is too broad or too narrow.this is where the decision falls: no Ideate without this statement
PHASE 03divergeIdeateAt least fifteen ideas, unfiltered and written down briefly, several of them deliberately extreme to find the edges of the playing field. Then selection criteria you can weigh yourself: value to the user, feasibility within your constraints and the speed at which you can learn from it. And a choice of two to four ideas with the reason for each.first everything on the table, only then the knife: never both at once
PHASE 04convergePrototypeThe riskiest assumption behind the chosen idea in one sentence. The cheapest form that tests that assumption: a paper sketch, a clickable screen, a landing page, a manually performed service or a role play. What the prototype deliberately does not do. And a time estimate with the resources needed.the prototype tests an assumption, otherwise it is not a prototype but a first version
PHASE 05convergeTestThe participant profile and the number of participants with the reason for that number. A test script with the task, the questions and the moments you stay silent. What you measure and how you record it. Criteria for continuing or going back, fixed in advance. And an empty block for what you learned, to be filled in after the test.criteria set in advance, otherwise every outcome becomes a confirmation after the fact
[loop]From Test you regularly go back to Define. The file calls that the normal route, not a detour: if users do not understand the prototype or do not need it, it is the problem statement that is wrong, not the prototype.
$ less ai-design-thinking-coach/SKILL.md # 2,524 words of instruction
DOC.03

What is really in the SKILL.md

A skill is only as good as its instructions, so we simply describe them here. At the top of the file is a frontmatter with the name, version 1.0.0, the MIT licence and a long description that determines when Claude picks up the skill. Not only for the obvious terms like design thinking, double diamond, How Might We or empathy map, but also for complaints such as: we have a hundred ideas and no idea which one, we keep building things nobody uses, we solved the wrong problem, everyone has an opinion but nobody has talked to a customer. Say something like that to Claude while the skill is loaded, and it picks it up automatically.

After that comes a block of theory with the origin, and only then the method. The skill always carries out eight actions. It first asks which phase is at hand and whether earlier phases have really been completed, and anyone who wants to start at Ideate without Define gets sent back to Define first, briefly. It works through one phase at a time and delivers an artefact per phase. In Empathize it asks questions about behaviour and events, not about opinions or predictions.

In Define it formulates a problem statement following the fixed pattern of user, need, insight, and checks that no solution is hidden inside it. In Ideate it delivers breadth first and judges only afterwards. In Prototype it first decides which assumption carries the most risk and picks the cheapest way to test it. In Test it delivers a plan with criteria fixed in advance. And throughout it explicitly flags what is an assumption and what you supplied yourself.

Before anything happens, the skill runs through a mandatory input checklist with seven points: who you are designing for, what you already know about that user and where that knowledge comes from, where you currently stand in the process, what needs to be different in three months, what constraints apply in terms of budget, time, technology, regulation and existing systems, whether you have access to real users and how many, and what has already been tried before and why it did not work. It only asks about what is missing and then stops asking, so you do not get a form to fill in.

There is also a block of writing rules, and they explain why the output reads the way it reads. The file itself is written in Dutch, and so is what it produces: clear Dutch, addressing the reader with the informal you, no dashes in running text, AI in capitals, short sentences alternating with long ones, concrete over abstract, a number over an adjective. There is even a banned list of AI words and hollow superlatives. Want to set up a file like this yourself? The method is in writing a SKILL.md NL.

Finally, the file has a separate review mode for six kinds of input: a problem statement, a set of How Might We questions, an interview guide, a prototype, a test plan and a complete file. So you do not have to be starting from scratch to get something out of it. You can also throw in work that already exists and have it checked for where it rattles.

~/skills/ai-design-thinking-coach/03-problem-statement[ok]
Section 03 · The gate

Three slots, three checks

reg. D.003

Define is the narrowest point in the whole model, and the skill treats it as a gate. The problem statement follows a fixed pattern with three slots, and then three checks the sentence has to pass. Fail on any one of the three, and it goes back. Below is the pattern, with the example from the SKILL.md filled in.

FIG.03: The pattern, the checks and the How Might We questions[###--] sheet 3/5
SLOT 01 · USER A sole trader with a small business as concrete as possible: role, situation, the moment the problem occurs
SLOT 02 · NEED needs a way to keep his paperwork up to date the moment a receipt is created, a verb, not a product: keeping up to date, not an app
SLOT 03 · INSIGHT because he is not putting it off out of unwillingness but because collecting it afterwards is a separate task that never feels urgent. surprising enough to steer something, otherwise it gives no direction
The full sentence: a sole trader with a small business needs a way to keep his paperwork up to date the moment a receipt is created, because he is not putting it off out of unwillingness but because collecting it afterwards is a separate task that never feels urgent.
[ok] CHECK 01Is a solution hidden inside it?No. There is no app and no system in the sentence. The moment the solution appears in the problem statement, it stops being a problem and becomes a brief.
[ok] CHECK 02Is the need a verb?Yes: keeping up to date the moment the receipt is created. A need formulated as a product rules out every other solution in advance.
[ok] CHECK 03Is the insight directional?Yes. It moves the question from how do we remind clients to how does it become part of the moment itself. That is a different space to search in.
# THE HOW MIGHT WE QUESTIONS THAT FOLLOW FROM IT, WITH THE SKILL'S OWN MARKING
How might we make logging a receipt part of the purchase itself?TOO BROAD
How might we let the sole trader notice he is falling behind before we do?USABLE
How might we split submitting into pieces that are not a separate task?USABLE
How might we reach the person who actually does the paperwork, even if that is not the sole trader?TOO NARROW
How might we turn the peak period into a non-peak period?USABLE
$ cat 04-bronnen-en-theorie.md # Brown, Simon, Cross, Design Council, Knapp, IDEO, Basadur
DOC.04

The theory the skill rests on

The SKILL.md names its sources, eight in total, and that is deliberate: so you can read them yourself and decide whether you agree. Below are the sources, with what they determine in the skill.

The fame comes from Brown and IDEO. Design Thinking became widely known through Stanford University's d.school and through the design agency IDEO. Tim Brown, then CEO of IDEO, described the approach in a 2008 Harvard Business Review article and in his 2009 book Change by Design. The five phases as the skill uses them are generally attributed to the d.school, which describes them in its own teaching material. In 2015 IDEO published The Field Guide to Human-Centered Design.

The roots are older than the label. Herbert Simon was already writing about design as its own way of thinking in The Sciences of the Artificial in 1969, and Nigel Cross researched how designers reason, among other places in Design Thinking in 2011. An origin like that is not a footnote. It explains why the skill treats design as a way of thinking with its own rules, not as a creative mood.

The diamonds come from the Design Council. The 2005 Double Diamond model shows when you widen and when you choose: find the right problem first, then the right solution. You can use that model when you have to explain to a client or a team why you are not choosing yet.

The five day version comes from Knapp. Sprint, from 2016, written with Zeratsky and Kowitz, compresses the phases into five days with a tight daily rhythm. This variant is deployed when there is time pressure and decision-makers at the table, with an explicit warning: do not skip the broad Empathize phase, compress it into a day with experts instead.

The How Might We question form comes from Basadur. That form is generally attributed to Min Basadur and became widely used through IDEO. In the skill it is the bridge between Define and Ideate: five to eight questions follow from the problem statement, and every question is judged as too broad or too narrow.

On top of that there are four variants you may deploy when the context calls for them. Human-Centred Design as IDEO describes it, with the three-way split of inspiration, ideation and implementation, is useful when implementation is the real sticking point. And Jobs to be Done can replace the Empathize phase when you cannot talk to users but do know their behaviour and purchase moments. There is a skill of its own for that, the Jobs to be Done Analyst.

~/skills/ai-design-thinking-coach/04-refusals[ok]
Section 04 · The limits

What the skill refuses

reg. D.004

The SKILL.md closes with a list of seven things the skill never does, and that list matters at least as much as what it does do. Most of them come down to the same thing: not filling in what you do not know. In conversation those rules play out as follows: every line is a request you might make, with the response the skill gives according to its own instructions.

FIG.04: refusals.log[####-] sheet 4/5
refusals.log7 fixed rules from the SKILL.md
just make up some user quotes, then we have something for the slideREFUSEDNever invent numbers, client names, quotes or research results. User statements come only from real conversations. What you have not heard does not appear, not even as an illustration.
just fill in the persona already, give it a name and a photoREFUSEDNever fill in a persona with made-up traits. The file puts it this way: a persona without research is an assumption with a photo attached. The empathy map stays empty until there are real statements.
skip those early phases, we already know what the problem isSENT BACKNever jump to Ideate before the problem statement is in place. Anyone who wants to start at Ideate without Define gets sent back to Define first, briefly. That is not a delay, it is the core of the model.
the idea makes sense, we can skip testingREFUSEDThe Test phase is never skipped because the idea sounds logical. Logical is exactly the word you use right before you find out nobody needed it.
we have three problems, tackle all three at onceREFUSEDNever work on more than one problem statement at a time. Three statements side by side produces three half-finished projects. The skill forces a choice before it goes any further.
add a line saying this method guarantees a good productREFUSEDDesign Thinking is never presented as a guarantee. It reduces the risk of building the wrong thing, no more than that. That is stated literally in the file.
just work out what our users would sayREFUSEDThe user is never replaced. The skill helps you ask questions, it cannot supply the answers. That is the one boundary the whole model rests on.
$ unzip ai-design-thinking-coach-skill-voor-claude.zip -d ~/.claude/skills/
DOC.05

Installing in Claude Code, Claude.ai or Codex

The zip contains a folder with the SKILL.md inside it. Installing is a matter of putting the file in the right place, and that place differs per environment. SKILL.md has been an open standard since December 2025, so the same skill also works in Codex, Cursor and Gemini CLI. So what you are downloading is not a Claude file but a working instruction that any modern AI assistant can read.

CLAUDE CODE
  1. Unzip it into ~/.claude/skills/ (or .claude/skills/ in your project).
  2. Claude then recognises the skill by itself as soon as you start talking about design thinking, a problem statement or user research.
  3. You can also call it directly, with /ai-design-thinking-coach.
CLAUDE.AI
  1. Go to Customize and then Skills.
  2. Upload the zip there as a skill.
  3. Or paste the contents of SKILL.md into the project instructions of a Project.
CODEX
  1. Open AGENTS.md in your repo.
  2. Paste the contents of SKILL.md into it, or put SKILL.md next to it as a separate file and point to it from AGENTS.md.
  3. Codex reads that along at every session.

After that, using it is simple: describe who you are designing for and where you currently stand, and the skill asks itself what is missing. If you get stuck anywhere, the full step by step plan per environment is in installing Claude skills NL, and the broader explanation of working with AI is in the knowledge base. Want your whole team to learn how to set up this kind of working method themselves? That is the subject of our AI training NL.

$ cat 06-wanneer-wel-en-niet.md
DOC.06

When to use it, and when not

This coach is at its strongest when the problem is still unclear and you have time to learn. Then you work through all five phases and the whole structure earns its keep. The file also describes a handful of shorter routes.

Double Diamond when you have to explain to a client or a team why you are widening now and only choosing later, because that model makes the two choice moments visible. The Design Sprint when there is a deadline, decision-makers are available and the problem is already reasonably sharp. Only Define and Ideate when the team already has a lot of user knowledge but keeps circling the same solution direction. And for internal processes you simply point Empathize at the employee as the user: the five phases work the same way there.

There are also situations where you are better off leaving it aside, and the file's frontmatter names two of them. The first: when the problem is technical and clear cut and the solution is already fixed. Then you do not need a design process but someone to execute, and working through five phases is wasted effort dressed up. The second is more fundamental: the skill is not a substitute for real user research. It helps you ask questions, it does not know your users. If you have no access at all to people who have the problem, this process delivers at best a better worded assumption. That is still worth something, but call it that.

One more honest limit. This coach makes your process better, not your market. If there is no problem big enough for people to pay for, that surfaces in Test, not before. That is exactly what the model is for, but it also means a well run process can sometimes end with the conclusion that you should not carry on with this. Anyone who would rather force that conclusion earlier can take the idea apart in advance with the Pre-mortem Analyst NL.

~/skills/ai-design-thinking-coach/05-upgrade-path[ok]
Section 05 · From skill to employee

Run it yourself, or have it run

reg. D.005

This skill is the free do-it-yourself version of work we also deliver as a service. Everything stays complete and with no catches, but be clear about what a skill is. It teaches your AI how to do something, while every new session starts empty. A file like this is not the engine and not the memory. You prompt, you supply the context again every time, you check the work. On a project that runs for weeks you feel that hardest, because you end up handing over your own insights from phase 1 again in phase 4. Anyone who wants it differently has two next steps: hand over the engine, or sort out the memory.

$ cat from-skill-to-employee.mdthree steps, the same work
upgrade-path.shfree · employee · brain
STEP 1 · FREE
where you are now
The skill: you are the engine You run the AI Design Thinking Coach yourself in Claude, Codex or Cursor. It costs nothing, it works today, and you keep it entirely in your own hands: no trial period, no locked off parts. The limit is your own time: it only happens when you prompt, and yesterday's phase has to be explained again tomorrow. $ claude --skill ai-design-thinking-coach · €0 · you prompt, you check
STEP 2 · SERVICE
have it prepared
The AI employee: it is ready without you prompting Exactly this kind of work, but as a service: an AI employee prepares it without you having to sit down at Claude for it. The control stays with you, because output stays a draft until a person approves it. We deliver this through Mansotti, the company TheSEO trades as, which builds the Quote employee (quotes and proposals), the Sales employee (prospect research) and the Reporting employee (weekly and monthly reports). For a design project there is no fixed employee: then we look together at which recurring piece of work is suited to it. Read what an AI employee is and does. from €950 per month · a person approves, always
STEP 3 · BRAIN
everything from one source
Jarvis: all your AIs work from the same company knowledge The skill teaches the AI, the brain is where the memory lives. Want all your AIs to work from the same company knowledge: that is Jarvis, the organisation brain. It connects ChatGPT, Claude, Codex and your people to the same projects, core knowledge and decisions, so your next AI session does not start over. Jarvis selects context, delegates work and stores only what has been approved: client knowledge stays isolated and every step leaves a checkable trail. That especially pays off on a five phase project, because your insights from Empathize stay in place all the way to Test. What that delivers in practice, from the plans to your first week, is at Jarvis itself. entry plan Brain Start: €9 per month incl. VAT · pay for your brain, not per AI question
# no marketing trick: step 1 stays free and complete. The next steps are there for anyone who wants to hand this work over.
~/skills/ai-design-thinking-coach/06-jarvis[ok]
Section 06 · The brain

What Jarvis actually delivers

reg. D.006

Step 3 deserves more than a paragraph, because this is the difference between a smart chat and a system you can build on. Jarvis is the organisation brain: it remembers what your AIs need to know, divides up the work and keeps track of what happened. For a design project the effect is immediate. A session in week four needs to know what was heard in week one, and that is exactly what a loose chat does not have.

FIG.05: What a session gets back from the brain[#####] sheet 5/5
jarvis · organisation brain● sync
$jarvis recall "receipts-research" # schematic example
[core]problem statement fixed in week 2 · need is keeping up to date the moment the receipt is created
[core]a source per insight is mandatory: conversation, observation or assumption · assumptions stay flagged
[task]prototype 2 test plan · draft ready · waiting for human approval
[decision]the app direction parked after 6 conversations: nobody mentioned uploading as a pain point
[log]previous session: claude wrote the interview guide, a person removed 2 opinion questions, guide saved
[ok]context loaded · this session does not start empty
this is how every task moves through the brain: recordedcontext setdelegatedhuman approvalstored · the full trail is at jarvis/how-it-works NL
context.kept Your next session does not start over Today you explain who your user is and what you have already heard, and tomorrow a loose chat knows nothing about it. With Jarvis every session starts with the same projects, core knowledge and earlier decisions, as in FIG.05: recall first, then work.
ai.connected ChatGPT, Claude and Codex, one source Every connected AI works from the same core knowledge and agreements. What you record and approve in one tool, the other one uses as well. You do not explain your problem statement three times, and no three separate truths appear side by side.
tasks.tracked Tasks planned, tracked, reported done A task is recorded with a goal and a deadline, picked up by the right agent and reported done with the result attached. On a design project you see per phase, this way, what is running, what is waiting and what is finished.
everything.logged Everything logged and open to inspection Every step leaves a checkable trail: who asked what, which sources were used, which agent worked on it and who approved. That matches this skill's core rule, because it also keeps visible later which insight came from a conversation and which from an assumption.
human.approval Nothing goes out without approval AI prepares, a person decides. Output stays a draft until somebody approves it, and only approved knowledge goes back into the brain. That line holds everywhere in the system, including work an agent prepared entirely on its own.
brain.isolated Client brain isolated If you work for several clients, the knowledge stays strictly separated per client. What you learn for one does not leak into the work for another.
# THE HONEST EVIDENCE · NOT A DEMO

We have been running on this brain ourselves for months, this skill library included. Every agent session, every task and every decision is logged in it and can be read back. A new session therefore does not start blank: it first fetches the recorded decisions, the running projects and the latest changes, and carries on where the previous one stopped. So we are not describing a promise but the way we work every day, ourselves.

$ cat prices.mdpay for your brain, not per AI question
Brain Start €9 /month incl. VAT 1 organisation brain · 1 user · 1 AI employee
Brain Solo €29 /month incl. VAT 1 organisation brain · 1 user · 3 AI employees
Brain Team €99 /month incl. VAT 1 organisation brain · 5 users · 10 AI employees
Brain Business €249 /month incl. VAT 3 organisation brains · 20 users · 50 AI employees

See all four plans at jarvis/prijzen NL. Through the waiting list NL you only pass on your preferred plan, without obligation. That does not yet create an account, an order or a payment obligation. We discuss business custom work first.

~/skills/ai-design-thinking-coach/07-related[ok]
Section 07 · The surroundings

The skills around it

reg. D.007

Design Thinking touches a lot of other ways of working, and per phase there is a skill that goes deeper than this coach can. That way you pick the sharpest tool for each moment instead of forcing everything through one model.

$ claude --interactief # seven questions, seven answers
DOC.07 · FAQ

Frequently asked questions

What does the AI Design Thinking Coach skill cost?

Nothing. The skill is free, the frontmatter of the file names the MIT licence, and you do not have to create an account or leave an email address. You download a 6.4 KB zip containing one folder and a single file, SKILL.md of 2,524 words, and that is the complete skill. There is no paid version and no sales email follows.

Does this skill also work in Codex, Cursor or Gemini CLI?

Yes. SKILL.md has been an open standard since December 2025, so the same file also works in Codex, Cursor, Gemini CLI and other tools that follow the standard. In Codex you unzip it into .agents/skills/ in your project, or into ~/.agents/skills/ for all your projects; Codex has supported SKILL.md directly since the open standard of December 2025. Pasting the contents of SKILL.md into your AGENTS.md still works too. The instructions are just plain readable text, so any AI assistant that accepts instruction files can handle it.

Does the skill invent user statements or research results?

No, and that is a hard rule in the file. The skill never invents numbers, client names, quotes or research results, and it never fills in a persona with made-up traits. The file says outright that a persona without research is an assumption with a photo attached. Wherever something is an assumption rather than an observation, the skill flags it explicitly.

Do I have to go through all five phases?

No. The file itself describes when you use only part of it: only Define and Ideate when your team already has a lot of user knowledge but keeps circling the same solution direction, and Jobs to be Done instead of Empathize when you cannot talk to users but do know which event precedes a purchase. What the skill does not allow is starting at Ideate without a problem statement in place.

What does each phase actually deliver?

An artefact, not advice. Empathize gives an interview guide of eight to twelve questions with what to listen for per question, an observation list and an empty empathy map. Define gives three to five insights, a problem statement and five to eight How Might We questions. Ideate gives at least fifteen ideas and a choice of two to four. Prototype gives the riskiest assumption and the cheapest way to test it. Test gives a test plan with criteria fixed in advance.

Can the skill also review my existing work?

Yes. The file has a separate review mode for six kinds of input: a problem statement, a set of How Might We questions, an interview guide, a prototype, a test plan and a complete file. Given an interview guide, it flags every question that asks for an opinion or a prediction and replaces it with a behaviour question. Given a complete file, it states which phase you are really in, which according to the file is often one phase earlier than the team thinks.

Does this skill replace my user research?

No, and the file itself says so in the first lines: the skill helps you ask questions, it does not know your users. It writes the interview guide, it works out the observation points and it checks your problem statement, but the answers have to come from real conversations. Nor does the skill ever present Design Thinking as a guarantee of a good product anywhere: it reduces the risk of building the wrong thing, no more than that.

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DOC.08

The right problem first, then getting found

A well run design project delivers something people are actually waiting for. Then a second question begins: do those people know it exists. That is our trade. The free SEO scan shows in a few seconds where your site currently stands, and if you want to talk through what else AI can do for your business, from separate skills to full automation, we simply do that in a conversation.

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Gianluca, founder
Written by GianlucaFounder. Building visibility for Dutch businesses since 2017, in Google and in AI answers. More about the institute.