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~/skills/ai-disney-methode-coach[ok] loaded
INS.SKILL · FREE FOR CLAUDE, AND FOR CODEX AND CURSOR TOO

The AI Disney Method Coach skill for Claude

A free skill that looks at your idea three separate times instead of once, half-heartedly. First the Dreamer, where no budget exists and no but-what-about is allowed to fall. Then the Realist, who turns that same dream into steps with an owner and a deadline. Then the Critic, who looks for what is missing and supplies a fix for every objection. The roles stay strictly separate and are closed one at a time, and at the end there is a synthesis with a recommendation and an action that is done within seven days.

Download the skill See all 100 skills NL 3.8 KB · zip containing SKILL.md · MIT licence · no account needed
$ installation, line by lineFIG.00
~/.claude/skills
theseo ~ %
  inflating: ai-disney-methode-coach/SKILL.md
theseo ~ %
  ---
  name: ai-disney-methode-coach
  description: |
theseo ~ %
[ok] skill active · 1,350 words of instruction loaded

the rules above come from the zip on this page · SKILL.md is 7,997 bytes

~/skills/ai-disney-methode-coach/01-demonstratie[run]
Section 01 · The demonstration

One idea, three rooms

reg. W.001

This is the worked example from the SKILL.md itself, shown here in shortened form: an online course on conversion SEO for trade businesses. Watch what happens to the size of the plan. The Dreamer names five hundred participants, the Critic brings that down to fifty, and the recommendation is to proceed at an adjusted scale. Nobody shot the idea down and nobody guarded the dream against better judgement either.

FIG.01: From a loose idea to a plan with a first action[#----] sheet 1/5
~/ideas · claude + ai-disney-methode-coach
you > I want to launch an online course on conversion SEO for trade businesses.
claude · topic recorded · role 1 of 3 opening...
role 1 · the Dreamerno criticism, no budget Imagine 500 trade businesses in the Netherlands taking this course and doubling their online conversion within 90 days. You become the face of SEO for the trades. People know you. A waiting list. A community of tradespeople helping each other. Maybe an annual event where you do live demos on real trade sites. A book that gets written along the way. We move on to the Realist now. The Dreamer is done.
role 2 · the Realistowner, deadline, first action Week 1: outline the course in 8 modules, each a 20-minute video plus workbook Week 2: record the first 2 modules on your own phone, simple setup Week 3 to 4: build landing page with pre-launch list Week 5: ask 10 current clients for a warm-intro testimonial Week 6: launch with an early-bird price of 297 euros Owner: you · deadline 6 weeks from today We move on to the Critic now. The Realist is done.
role 3 · the Criticevery objection gets a fix Weak point 1: 500 tradespeople paying 297 euros may be too ambitious. Fix: start with 50 paying participants in the first cohort and see where the price lands. Weak point 2: recording video takes more time than you think. Fix: write the scripts first in 1 week, then record everything in 2 days. Weak point 3: tradespeople are not quick to follow online courses. Fix: add 1 live session a month where they can ask questions. Weak point 4: you have no email list. Fix: build one now with a free pdf offering 5 SEO quick wins for tradespeople. All three roles are done. Now the synthesis.
synthesis.mdthe three roles brought together Vision: an SEO course that gets 50 trade businesses concretely more clients within 90 days. Plan: write the outline, make the scripts, record, landing page live, soft launch. Risks and fixes: price too high, recording time underestimated, tradespeople avoid courses. Start with 50 participants and a lower price, scripts written in advance, add a live session. Recommendation: proceed at an adjusted scale. 50 participants, price 197 euros, plus 1 live session a month. First action this week: write the 8-module outline and share it with 3 current clients for feedback.
[###] 3/3 roles done · the idea has not been made bigger or smaller, it has been looked at three times separately
3W.01 · roles in a fixed order
20W.02 · fixed questions spread across the roles
7W.03 · rules that guard the coach
0W.04 · euros, MIT licence, no account
W.01 to W.04 · properties of the skill file, not results or usage figures.
$ cat 01-wat-de-skill-is.md
DOC.01

What the AI Disney Method Coach is

The AI Disney Method Coach is a free skill from our own library, which by now counts 100 skills. A skill is an instruction file, SKILL.md, that gives an AI assistant a fixed way of working for a task. No software to install, no subscription, no link to your calendar: a text file of 1,296 words that tells Claude which three roles exist, which questions belong to which role, what is forbidden within each role and how the session is closed. You download the zip at the top of this page, put it in your Claude environment, and from that moment Claude guides you according to this method.

The problem the skill tackles is stated in the file itself in a few lines: a dreamer without a realist gets nothing built, a dreamer with only a critic gets stuck in conflict, and a realist without a dreamer builds something mediocre. Only all three together delivers quality. The trouble is that in practice all three happen at once. You come up with something, and while you are still coming up with it you already hear yourself saying it is too expensive and that you have no time for it. What dies then is not the bad idea but the unfinished one, and at the start every idea is unfinished.

It is meant for entrepreneurs, marketers, team leads and creatives who are weighing something up: a launch, a campaign, a new service, a pivot, or simply a decision they keep hesitating over. It is part of the skill library NL that we make freely available through our AI and automation service, with no account and no sales email afterwards. If you first want to know what a skill technically is and where the file format comes from, that is covered in what are Claude skills NL.

There is one expectation I want to correct up front. It does not decide for you. At the end it does deliver a recommendation with reasoning, in the form of proceed, adjust or park, but that stays advice from a language model based on what you have supplied. The value lies in the rhythm it enforces: at the end you have dreamed once without restraint, planned once soberly and looked once sharply, instead of doing all three half-heartedly at the same time.

$ cat 02-waarom-ideeen-verdampen.md
DOC.02

Why good ideas die before they are finished

There is a way of thinking that feels thorough and works paralysing in practice: weighing everything at once. The Disney Method is a reaction to that, and the skill translates that reaction into rules that are enforced during the session.

Criticism while dreaming kills the dream. That is stated literally in the coaching rules: no but-what-about during the Dreamer phase. The reason is not vague. The moment an idea is judged while it is being spoken, only what you already knew survives, because only that passes a quick test. The odd variants that later turn out to be the good ones do not survive that first second.

Vague dreaming while planning does not produce a plan. The opposite mistake gets an equally hard rule: no vague dreaming during the Realist phase, keep probing until there are deadlines. A plan without an owner and without a date is an intention with bullet points. We have written lists like that ourselves, and nothing came of them. In the output of this role, every step therefore states who does it and when it is done, plus the minimum you can already start this week.

Criticism without a fix is complaining. The third rule is why the Critic in this method is useful rather than demotivating: the Critic is constructive, every piece of criticism gets a fix. The goal is to make the plan better, not to tear it down. In the example from the file that produces four objections with four concrete adjustments, and not one of them is scrapping the idea.

The order is not interchangeable. A rule comes with it: work through the three roles strictly in this order, do not switch between roles, and close each role explicitly before moving on. There are even fixed closing lines built in. That seems excessive until you see for yourself how quickly a group slips back into talking over each other the moment the boundary is not marked out loud.

Here is what the difference looks like between thinking things through all mixed together and looking three times separately. The lines with a plus come literally from the example in the SKILL.md, the lines with a minus are written for illustration, in the mixed form the method is specifically meant to prevent.

~/skills/ai-disney-methode-coach/02-kamers[ok]
Section 02 · The anatomy

Three rooms, one door at a time

reg. W.002

Disney reportedly had three separate rooms for three modes of thinking, and that image has remained the core of the method. In the skill those rooms are not a metaphor but an instruction: for each role it is fixed what is allowed, what is not allowed, which questions are asked, what the role delivers and with which line it is closed. Below are all three side by side, with the fixed closing lines from the file.

FIG.02: The three roles, their rules and their output[##---] sheet 2/5
ROOM 01 · 6 QUESTIONS The Dreamer What is the very best thing that could happen if this succeeds? What does success look like without any limits? What bigger goal does this serve? What would you do if money, time and team were not an issue? What wow factor do you want? What is the dream-scenario version of this idea?
[allowed] everything, even what seems impossible now [not allowed] criticism, budget, but-what-about [not allowed] rationalising afterwards
delivers: a vivid vision, long sentences allowed We move on to the Realist now. The Dreamer is done.
ROOM 02 · 7 QUESTIONS The Realist What is the first concrete step? What resources do you need? Who needs to be involved? What deadline is achievable? How do you measure progress? What minimum can you start this week? What is your 30-day plan?
[allowed] the dream stays as it is, the question becomes how [not allowed] staying vague with no deadline [not allowed] raising objections already
delivers: concrete steps with owner, deadline and a first action this week We move on to the Critic now. The Realist is done.
ROOM 03 · 7 QUESTIONS The Critic What is still missing? Who have you forgotten? What could go wrong? What would an outside expert say? Which assumption could tip over? What will you see as a blind spot in hindsight in six months? Which costs or risks have not been counted yet?
[allowed] be sharp, even where it hurts [not allowed] turning sour or tearing it down [not allowed] an objection without a fix
delivers: objections, blind spots and sharpened points, with a concrete fix per point All three roles are done. Now the synthesis.
▼ door closed▼ door closed▼ on to the synthesis
# The role switch is the method. The file calls this parallel thinking: a person or team deliberately switches role to generate ideas, make them workable and put them to the test. If you work as a team, everyone is in the same room at the same time. As long as someone is still in the Dreamer, nobody is allowed to be a critic yet.
$ less ai-disney-methode-coach/SKILL.md # 1,296 words of instruction
DOC.03

What is really in the SKILL.md

A skill is only as good as its instructions, so we simply describe them here. At the top is a frontmatter with the name, version 1.0.0, the MIT licence and a description that determines when Claude picks up the skill. Not only for the explicit terms such as Disney method, dreamer realist critic or Walt Disney method, but also for sentences people actually say: I have an idea but I am hesitating, I am stuck brainstorming, how do I make this concrete, what are the weak points in my plan, I have a vision but do not know how to execute it. The skill may also fire on a launch idea, a new product concept or a campaign idea.

The method itself is short and strict. Step 1: ask the topic and keep probing until you know what needs to be tested. Step 2: work through the three roles strictly in order, do not switch between roles, and close each role explicitly before moving on. After that come the three role blocks, each with its list of questions, a description of the attitude and the fixed closing line. Six questions for the Dreamer, seven for the Realist, seven for the Critic, twenty fixed questions in total.

After the roles comes the synthesis, and that has five parts: the vision from the Dreamer in two sentences, the three most important actions with a deadline from the Realist, the top three weak points with a solution from the Critic, a decision in the form of proceed, adjust or park with reasoning, and finally a first action that is done within seven days. That comes with a literal output template too, with the headings and the ranges built in, for example three to seven steps for the Realist and three to seven objections for the Critic.

There is also a block with seven rules for the coach, and they explain why the output reads the way it reads. Roles strictly separated, no but-what-about with the Dreamer, no vague dreaming with the Realist, every piece of criticism with a fix, spoken language with sentences of alternating length, no jargon and no English terms unless they are standard, and address the user as you and yours. Want to set up a file like this yourself? The method is set out step by step in writing a SKILL.md NL.

What is notably absent is also information: there is no prescribed duration, no number of participants, no scoring model and no weighting formula. Nothing gets added up and nothing gets calculated. It guards an order and forces a different kind of answer per role, and that is the whole machine. Simpler than it sounds, and that is exactly why it holds up.

~/skills/ai-disney-methode-coach/03-synthese[ok]
Section 03 · The output

Five blocks, one decision

reg. W.003

Every session delivers the same document, and that template is set out literally in the SKILL.md. Below it is shown block by block, with the mono line underneath showing what ended up there in the file's own example. The fifth block is the most important: without an action that is done within seven days, a session stays a conversation.

FIG.03: The skill's fixed output template[###--] sheet 3/5
synthesis-template.md5 blocks, fixed order
## 1Dreamer5 to 8 sentencesThe vision without limits, written down as it was told in the first room. No rationalising, no reservations.500 trade businesses doubling their online conversion within 90 days, with a waiting list, a community and an annual event
## 2Realist3 to 7 stepsConcrete steps, each with an owner and a deadline. This block is why the plan becomes workable rather than inspiring.week 1 outline, week 2 recordings, week 3 to 4 landing page, week 5 testimonials, week 6 launch
## 3Critic3 to 7 objectionsA fix for every objection, exactly one each. An objection without a fix does not make it into the block, because the role exists to make the plan better.price too high, recording time underestimated, target audience avoids courses, no email list, each with an adjustment
## 4Synthesisvision, plan, risks, recommendationThe three roles brought together into one whole: the vision in two sentences, the three most important actions, the top three risks with a solution, and a recommendation with reasoning.proceed at an adjusted scale, 50 participants, price 197 euros, plus 1 live session a month
## 5First actiondone within 7 daysOne thing, finished this week. Not the most important step in the plan, but the smallest one that sets the plan in motion.write the 8-module outline and share it with 3 current clients for feedback
PROCEED ADJUST PARK
# the recommendation is always one of these three, with the reason attached · in the SKILL.md's own example it became proceed at an adjusted scale, and the adjustment came from the Critic
$ cat 04-herkomst-en-theorie.md # Dilts 1994, Strategies of Genius Volume 1
DOC.04

Where the method comes from

The origin of this method is often told sloppily, and the SKILL.md is careful about it for a reason. I take over that same care here, because it is the most interesting part of the story.

The method was modelled, not invented by Disney. Robert Dilts, a founder within NLP, described it in 1994 in Strategies of Genius, Volume 1. He based it on interviews with people who had worked with Walt Disney. Disney reportedly had three separate rooms for three modes of thinking. That word reportedly is not there by accident: it is a handed-down account, not a documented working protocol of the studio. What you are using, then, is Dilts's model of Disney's way of working, and that is something different from a method Disney himself wrote down.

Dilts translated it into parallel thinking. That is the technical term for what the skill does: instead of different people defending different points of view, everyone looks at the same time from the same role, and the group then switches together afterwards. The description in the SKILL.md reads: a technique in which a person or team deliberately switches role to generate ideas, make them workable and put them to the test. Anyone who wants to apply the idea of parallel thinking more broadly naturally ends up at the Six Thinking Hats skill, where the same principle is worked out in six directions.

The core reasoning fits in four lines. A dreamer without a realist gets nothing built. A dreamer with only a critic gets stuck in conflict. A realist without a dreamer builds something mediocre. Only all three together delivers quality. Those four sentences are the entire basis of the model, and they are honest about what they do not claim: there is no impact measurement attached, no percentage, no outcome research. It is a working format, not a proven intervention.

That does not mean it is arbitrary. The underlying idea, that separating generating from judging produces better results than doing both at once, turns up in almost every creativity method. In Design Thinking it is called diverging and converging, in brainstorming it is called deferring judgement. The Disney Method is a tight, fast-to-run variant of that, with three roles anyone understands within a minute.

~/skills/ai-disney-methode-coach/04-weigeringen[ok]
Section 04 · The limits

What the skill refuses

reg. W.004

The SKILL.md has seven rules for the coach and three situations where it declares itself unsuited and refers you elsewhere. Together they form the boundary of this skill. Below is how that boundary plays out in conversation: every line is a request you might make, with the response the skill gives according to its own instructions.

FIG.04: refusals.log[####-] sheet 4/5
refusals.log7 coaching rules · 3 referrals
yes but that will never fit the budgetREFUSEDNo but-what-about during the Dreamer phase. The file states the reason: that kills the dream. Your objection is stored and comes back once the Critic opens, with a fix attached that time.
can we do dreamer and critic at the same time, it saves timeREFUSEDKeep the roles strictly separate, never switch halfway. Doing it at the same time is exactly the habit the method is meant to break. No time is lost, because the question list per role is short.
just put down that we will set it up quicklyCORRECTEDNo vague dreaming during the Realist phase. The skill keeps probing until there are deadlines, with an owner and a date per step, plus the minimum you can start this week.
just tear it apart, I want to know if it is hopelessCORRECTEDThe Critic is constructive, every piece of criticism gets a fix. Not sour, not tearing down, but sharp. The goal is stated literally: make the plan better, not knock it down.
write it up as a formal advisory reportCORRECTEDWrite in spoken language. Short and long sentences alternate. A session that reads like a report does not get read by the people who have to carry it out.
throw in some growth hacking and product-market fitREFUSEDNo jargon, no English terms unless they are standard. The role names themselves are in Dutch (Dromer, Realist, Criticus), and that is not a coincidence: if the participants do not use the words, they do not use the method either.
address me formally, this is going to the boardREFUSEDThe user is addressed as you and yours. A fixed writing rule from the file. The document that comes out is working material, not a letter.
our server is down, run the Disney method on itREFERREDNot for use in a crisis that calls for direct action, not a brainstorm. Dreaming while there is a fire is not a working format, it is a delay.
which of these two suppliers should I chooseREFERREDNot for pure operational decisions where no vision is involved. The file itself refers to a more suitable framework here, naming the Eisenhower Matrix and the OODA Loop.
work out which clients together make up eighty per cent of my revenueREFERREDNot for data analyses that call for a quantitative answer. There the file points to a data-analysis skill, and in this library that is, for example, the Pareto Analyst.
$ unzip ai-disney-methode-coach-skill-voor-claude.zip -d ~/.claude/skills/
DOC.05

Installing in Claude Code, Claude.ai or Codex

The zip contains a folder with the SKILL.md inside it. Installing is a matter of putting the file in the right place, and that place differs per environment. SKILL.md has been an open standard since December 2025, so the same skill also works in Codex, Cursor and Gemini CLI. So what you are downloading is not a Claude file but a working instruction that any modern AI assistant can read.

CLAUDE CODE
  1. Unzip it into ~/.claude/skills/ (or .claude/skills/ in your project).
  2. Claude then recognises the skill by itself as soon as you start talking about an idea, a launch or a plan you are unsure about.
  3. You can also call it directly, with /ai-disney-methode-coach.
CLAUDE.AI
  1. Go to Customize and then Skills.
  2. Upload the zip there as a skill.
  3. Or paste the contents of SKILL.md into the project instructions of a Project.
CODEX
  1. Open AGENTS.md in your repo.
  2. Paste the contents of SKILL.md into it, or put SKILL.md next to it as a separate file and point to it from AGENTS.md.
  3. Codex reads that along at every session.

After that, using it is simple: name your idea and the skill keeps probing until it knows what needs to be tested. If you get stuck anywhere, the full step-by-step plan per environment is in installing Claude skills NL, and the broader explanation of working with AI is in the knowledge base. Does your team need to be able to run this kind of session itself, with or without AI involved? That is the subject of our AI training NL.

$ cat 06-wanneer-wel-en-niet.md
DOC.06

When to use it, and when not

This skill is at its strongest with an idea that still needs to take shape and where you yourself feel ambivalent about it. That is exactly the case where mixed thinking does the most damage: your enthusiasm and your doubt alternate minute by minute, and at the end you have neither a vision nor a plan. The topics it names as suitable are an idea, a plan, a launch, a decision, a campaign or a product. A pivot or a new service fits well too.

It names three situations where you are better off leaving it aside. The first: pure operational decisions where no vision is involved. If the question is which of two quotes to accept, you do not need a dreamer. The second: a crisis that calls for direct action, not a brainstorm. The third: data analyses that call for a quantitative answer, because the skill does not calculate anything. In those cases the file itself refers to a more suitable framework, naming the Eisenhower Matrix, the OODA Loop or a data-analysis skill.

Two more honest limits I would add. The first: the Critic in this method is a constructive critic, and that is deliberate, but it also means you do not get a merciless stress test here. If you want a plan properly torn apart before the market does it, the Pre-mortem Analyst NL or the Red Team Analyst is the sharper tool. The second: everything the skill produces comes from what you supply. It does not know whether your target audience exists, whether your price is right, or whether anyone is waiting for this. It makes sure you ask those questions at a moment when you can actually hear them, and that is different from giving you the answers.

~/skills/ai-disney-methode-coach/05-upgrade-pad[ok]
Section 05 · From skill to employee

Run it yourself, or have it run

reg. W.005

This skill is the free do-it-yourself version of work we also deliver as a service. You get it complete and with no catches, but be clear about what a skill is. It teaches your AI how to do something, while every new session starts empty. A skill is not the engine and not the memory. You prompt, you supply the context again every time, you check the work. With this skill that stands out especially once you use it more often: the first action from the previous session is gone the moment you open a new conversation. Anyone who wants it differently has two next steps: hand over the engine, or sort out the memory.

$ cat from-skill-to-employee.mdthree steps, the same work
upgrade-path.shfree · employee · brain
STEP 1 · FREE
where you are now
The skill: you are the engine You run the AI Disney Method Coach yourself in Claude, Codex or Cursor. It costs nothing, it works today, and you keep it entirely in your own hands: no trial period, no locked-off parts. The limit is your own time: it only happens when you prompt, and last month's session has to be explained to it again. $ claude --skill ai-disney-methode-coach · €0 · you prompt, you check
STEP 2 · SERVICE
have it prepared
The AI employee: it is ready without you prompting Exactly this kind of work, but as a service: an AI employee prepares it without you having to sit down at Claude for it. The control stays with you, because output stays a draft until a person approves it. We deliver this through Mansotti, the company that trades as TheSEO, which builds the Quote employee (quotes and proposals), the Sales employee (prospect research) and the Reporting employee (weekly and monthly reports). For testing ideas there is no fixed employee: then we look together at which recurring piece of work is suited to it. Read what an AI employee is and does. from €950 per month · a person approves, always
STEP 3 · BRAIN
everything from one source
Jarvis: all your AIs work from the same company knowledge The skill teaches the AI, the brain is where the memory lives. Want all your AIs to work from the same company knowledge: that is Jarvis, the organisation brain. It connects ChatGPT, Claude, Codex and your people to the same projects, core knowledge and decisions, so your next AI session does not start over. Jarvis selects context, delegates work and stores only what has been approved: client knowledge stays isolated and every step leaves a checkable trail. That especially pays off with this skill, because a parked idea then stays findable instead of disappearing along with the chat window. What that delivers in practice, from the plans to your first week, is at Jarvis itself. entry plan Brain Start: €9 per month incl. VAT · pay for your brain, not per AI question
# no marketing trick: step 1 stays free and complete. The next steps are there for anyone who wants to hand this work over.
~/skills/ai-disney-methode-coach/06-jarvis[ok]
Section 06 · The brain

What Jarvis actually delivers

reg. W.006

Step 3 deserves more than a paragraph, because this is the difference between a smart chat and a system you can build on. Jarvis is the organisation brain: it remembers what your AIs need to know, divides up the work and keeps track of what happened. For this skill the effect is immediate. A session that ends with parking is, without a brain, a session you hold again in three months.

FIG.05: What a session gets back from the brain[#####] sheet 5/5
jarvis · organisation brain● sync
$jarvis recall "course-idea" # schematic example
[core]earlier Disney session on this idea · vision put it at 500 participants, critic brought that back to 50
[core]fixed method: an objection without a fix does not count · roles are closed one at a time
[task]first action from the previous session · module outline written · waiting for human approval
[decision]price set at the lower entry point after the critique round, recorded and approved by a person
[log]previous session: claude ran the three roles, a person dropped 1 weak point, synthesis saved
[ok]context loaded · this session does not start empty
this is how every task moves through the brain: recordedcontext setdelegatedhuman approvalstored · the full trail is at jarvis/how-it-works NL
context.kept Your next session does not start over Today you explain what you have in mind and which objections came up, and tomorrow a loose chat knows nothing about it anymore. With Jarvis every session starts with the same projects, core knowledge and earlier decisions, as in FIG.05: recall first, then work.
ai.connected ChatGPT, Claude and Codex, one source Every connected AI works from the same core knowledge and agreements. What you record and approve in one tool, the other one uses as well. You do not explain your plan three times, and no three separate truths appear side by side.
tasks.tracked Tasks planned, tracked, reported done A task is recorded with a goal and a deadline, picked up by the right agent and reported done with the result attached. The first action from the synthesis becomes a task this way, rather than a good intention.
everything.logged Everything logged and open to inspection Every step leaves a checkable trail: who asked what, which sources were used, which agent worked on it and who approved. With a parked idea you can later see why you parked it, and that is exactly what you would otherwise have forgotten.
human.approval Nothing goes out without approval AI prepares, a person decides. Output stays a draft until somebody approves it, and only approved knowledge goes back into the brain. That line holds everywhere in the system, including work an agent prepared entirely on its own.
brain.isolated Client brain isolated If you work for several clients, the knowledge stays strictly separated per client. What you learn for one does not leak into the work for another.
# THE HONEST EVIDENCE · NOT A DEMO

We have been running on this system ourselves for months. Every agent session, every task and every decision is logged in it and can be read back. A new session therefore does not start blank: it first fetches the recorded decisions, the running projects and the latest changes, and carries on where the previous one stopped. So we are not describing a promise but the way we work every day, ourselves.

$ cat prices.mdpay for your brain, not per AI question
Brain Start €9 /month incl. VAT 1 organisation brain · 1 user · 1 AI employee
Brain Solo €29 /month incl. VAT 1 organisation brain · 1 user · 3 AI employees
Brain Team €99 /month incl. VAT 1 organisation brain · 5 users · 10 AI employees
Brain Business €249 /month incl. VAT 3 organisation brains · 20 users · 50 AI employees

See all four plans at jarvis/prijzen NL. Through the waiting list NL you only pass on your preferred plan, without obligation. That does not yet create an account, an order or a payment obligation. We discuss business custom work first.

~/skills/ai-disney-methode-coach/07-verwant[ok]
Section 07 · The surroundings

The skills around it

reg. W.007

The Disney Method is fast and broad, and that is exactly why it often needs a follow-up. For each role there is a skill that goes deeper than this coach can, and for the cases where the skill declares itself unsuited there are the referrals the file itself names.

When the skill refers you elsewhere

the three exceptions

These three are named literally in the SKILL.md as the more suitable alternative for cases where the Disney Method does not fit.

Eisenhower MatrixFor operational choices where priority matters, not vision.SKILL OODA LoopFor situations that call for fast action rather than a brainstorm.SKILL Pareto AnalystFor the questions that call for a quantitative answer rather than a vision.SKILL
$ claude --interactief # seven questions, seven answers
DOC.07 · FAQ

Frequently asked questions

What does the AI Disney Method Coach skill cost?

Nothing. The skill is free, falls under the MIT licence according to the file's frontmatter, and you do not have to create an account or leave an email address. You download a 3.8 KB zip containing a folder and a single file, SKILL.md of 1,296 words, and that is the complete skill. There is no paid version and no sales email follows.

Does this skill also work in Codex, Cursor or Gemini CLI?

Yes. SKILL.md has been an open standard since December 2025, so the same file also works in Codex, Cursor, Gemini CLI and other tools that follow the standard. In Codex you unzip it into .agents/skills/ in your project, or into ~/.agents/skills/ for all your projects; Codex has supported SKILL.md directly since the open standard of December 2025. Pasting the contents of SKILL.md into your AGENTS.md still works too. The instructions are just plain readable text, so any AI assistant that accepts instruction files can handle it.

How many roles are there and can I do them in any order?

Three roles: Dreamer, Realist and Critic, and no. The file requires you to work through them strictly in that order and close each role explicitly before moving on. There is even a fixed closing line per role, for example: we move on to the Realist now, the Dreamer is done. Mixing the roles up is exactly what the method is meant to prevent.

Where does the Disney Method actually come from?

The method was modelled by NLP founder Robert Dilts in 1994, in Strategies of Genius Volume 1, based on interviews with people who had worked with Walt Disney. Disney reportedly had three separate rooms for three modes of thinking. Dilts translated that into a parallel thinking technique in which a person or team deliberately switches role to generate ideas, make them workable and put them to the test. The skill takes over that origin literally, reservation included.

What do I get at the end of a session?

A fixed-structure document with five blocks: the vision from the Dreamer, three to seven concrete steps with owner and deadline from the Realist, three to seven objections each with a fix from the Critic, a synthesis with the vision in two sentences plus the three most important actions and the top three risks, and finally a first action that is done within seven days. The synthesis also carries a recommendation: proceed, adjust or park, with the reason attached.

When is it better not to use the skill?

The file names three cases. For pure operational decisions where no vision is involved, for a crisis that calls for direct action rather than a brainstorm, and for data analyses that call for a quantitative answer. In those cases the skill itself refers to a more suitable framework, naming the Eisenhower Matrix, the OODA Loop or a data-analysis skill.

Can I do this with a team instead of alone?

Yes. The file describes the method as a parallel thinking technique in which a person or team deliberately switches role. In a team that means: everyone is in the same role at the same time, so during the Dreamer nobody is already thinking along as a critic. The skill guards that rhythm within the session, because it closes each role explicitly before the next one opens.

$ cat 08-en-nu.md
DOC.08

The plan first, then getting found

An idea that has been through three roles stands steadier than an idea that only ever lived in your head. Then the next question begins: do the people who need it know it exists. That is our trade. The free SEO scan shows in a few seconds where your site currently stands, and if you want to talk through what else AI can do for your business, from separate skills to full automation, we simply do that in a conversation.

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Gianluca, founder
Written by GianlucaFounder. Building visibility for Dutch businesses since 2017, in Google and in AI answers. More about the institute.