The AI EAST Framework Behaviour Coach skill for Claude
You describe a behaviour that simply will not get going, and you get back four sets of adjustments: easier, more attractive, more social, better timed. This is called EAST, the framework from the Behavioural Insights Team. The coach runs through six fixed steps, frames every adjustment as an experiment rather than a promise, flags every assumption about your target audience as an assumption, and refuses the tricks that force behaviour while losing trust. What it does not know for certain, it does not make up.
the lines above come from the zip on this page · SKILL.md is 6,020 bytes
Behaviour goal in, four letters out
reg. E.001This is the shortened example that appears in the SKILL.md itself: a painting company whose quotes are requested but never answered. Watch what happens with the S. No invented social proof goes in; what does go in is the condition under which you would be allowed to use it.
What the AI EAST Framework Behaviour Coach is
The AI EAST Framework Behaviour Coach is a free skill from our own library. A skill is an instruction file, SKILL.md, that gives an AI assistant a fixed method for a task. No software to install, no subscription, no connection to your systems: a text file of 889 words that tells Claude how to break down a behavioural problem using EAST, which questions to ask first, in what order to work through the four letters, and what it must never make up under any circumstances. You download the zip at the top of this page, put it in your Claude environment, and from that moment Claude thinks in Easy, Attractive, Social and Timely as soon as you start talking about behaviour.
The problem the skill solves is the problem almost every plan runs aground on: people say yes and do no. The form does not get filled in, the email gets opened but not answered, the new way of working gets embraced in the meeting and forgotten by Monday. The first reflex is then almost always communication: another email, a clearer text, a more urgent tone. EAST looks at something else. Not at the message but at the effort, the attention, the norm and the moment. Four levers you can adjust one by one without forcing anyone into anything.
This coach is written for anyone trying to change other people's behaviour without having the power to enforce it: marketers, business owners, product people, HR, service providers waiting on their quotes, and anyone who designed a process that colleagues do not stick to. It is part of the skill library NL that we make freely available through our AI and automation service, with no account and no sales email afterwards.
There is one thing you should know upfront, and the file says so itself: EAST is a practical starting point, not a replacement for research. If you fundamentally do not know why people drop off, the skill advises talking to five people from your target audience first. Nudges based on the wrong hunch mostly make the wrong thing easier.
Why people say yes and do no
Anyone who wants to change behaviour usually looks for the cause in motivation. They do not want to, they do not see the point, they are lazy. The EAST framework starts from the other end: at effort. Not because motivation does not exist, but because effort is almost always cheaper to lower than motivation is to raise. Four patterns keep recurring in practice, and the framework is built exactly around those four.
It costs more effort than you think. Every extra step, every extra field and every unclear instruction costs behaviour. That is literally the core sentence for the E. Opening a PDF on a phone, scrolling back to the right page, retyping an amount into an email: it seems like nothing, and yet at every one of those moments some people drop off. That is why it first looks at where the effort sits and whether a default option can really do the work, because according to the file default options do a lot of work.
It does not stand out, or it is not about them. The A stands for attention and personal relevance. An email that opens with your own company name asks the reader to work out for themselves what is in it for them. An email that opens with the result they wanted does that work for them. In the skill's example that is literally the facade that looks smart again, rather than the name of the painting company.
Nobody shows that it is normal. People do what other people do. That is how the S works, and it is immediately the most sensitive letter, because this is where the temptation to exaggerate lies. The file is strict about this: social proof is only allowed with a real, verifiable source, otherwise the S line is left out. Better no social proof than invented social proof. Anyone who wants to understand that distinction more broadly finds the psychology behind it in the Cialdini Persuasion skill, which draws the same line.
The request comes at the wrong moment. The T is the letter that gets skipped most often, even though the same request works at one moment and not at another. Find the moment when someone is already dealing with it anyway, the file says. In the example that is the moment the quote is opened, or just after the weekend when people discuss their jobs around the house. That last point is explicitly an assumption, and it is written down as one.
The difference between a nudge and a trick is not in the technique but in the direction. Both lower a threshold. One lowers the threshold towards something the other person actually wants, the other lowers the threshold towards something you want and they do not. That is why the method has a separate step for it: checking whether the goal is in the target audience's own interest, and stopping if the answer is no.
In diff form, with lines from the skill's example: what goes out and what comes back in its place.
Four gates, fixed order
reg. E.002It works through the letters one by one and asks a maximum of two targeted questions per letter. Below, for each letter, is the question it asks, the lever it looks for, and the pitfall it steers around. The order is not optional: start at S and you end up inventing social proof; start at E and you often discover the rest is no longer needed.
What is actually in the SKILL.md
A skill is only as good as its instructions, so we simply describe them here. At the top of the file sits the frontmatter: the name ai-east-framework-gedragscoach, version 1.0.0, author TheSEO, licence MIT, and an extensive description of when Claude should pick up the skill. Not just for the obvious terms like nudging or EAST framework, but also for exasperated remarks: people say yes but do not do it, everyone forgets, the sign-up process empties out, why does nobody fill in my form. In the same breath it states what it is explicitly not for: manipulating people against their own interest, other people's medical or financial decisions, and replacing real user research.
Next comes a section on the theory the skill rests on, and it is remarkably honest for an instruction file. It names the Behavioural Insights Team, the behavioural team that started within the British government in 2010, and the 2014 guide in which EAST was published. And it immediately adds the limitation: the framework summarises insights from behavioural science into four testable questions and is meant as a practical starting point, not a replacement for research. Each letter has a short definition that the skill then uses literally.
The core is a list of six things the skill always does. It first pins down the behaviour goal precisely: who has to do what, where, and what that person does now. It checks whether the goal is in the target audience's own interest, and stops if it is not. It works through the four letters one by one with a maximum of two targeted questions per letter.
For each letter it delivers two to three concrete adjustments, framed as an experiment and not as a guarantee. It flags every assumption about the target audience as an assumption, with the question you use to test it. And together with you it picks a first adjustment that is achievable this week, plus a simple measurement: a before and after reading of the same figure.
Before it delivers anything, the skill runs through a mandatory five-point input checklist: the desired behaviour in one sentence, what the target audience does now instead, the contact moment or channel, what has already been tried, and why the desired behaviour is in the target audience's interest. If something is missing, it only asks about that, a maximum of two questions at a time. So you do not get a fifteen-field intake form, just a handful of targeted questions at most.
The output format is then fixed in seven blocks: BEHAVIOUR GOAL, the four letters listed one below the other with their adjustments, THIS WEEK with the first action and the measurement, and DO NOT with what the skill advises against in this situation and why. That last block is easy to underestimate. Advice that only says what to do leaves you with the same twenty options; advice that rules a few out loud makes the choice smaller.
Right at the bottom is a list of six things the skill never does, plus four sources. Those refusals get their own figure further down this page, because they are the sharpest part of the file.
Experiment, not a promise
reg. E.003Two rules from the file make the difference between advice and guesswork. Every assumption about the target audience is flagged with the question you use to test it, and every adjustment comes with a measurement: the same figure, before and after. There is no more of a measurement plan than that, and it is deliberately small enough that you can still carry it out this week.
The theory the skill rests on
The SKILL.md names its sources, four of them, and that is deliberate: it lets you look them up and decide for yourself whether you agree. They appear here in the same order.
EAST itself comes from the Behavioural Insights Team. The source list cites the 2014 guide, EAST: Four Simple Ways to Apply Behavioural Insights, with authors Service, Hallsworth, Halpern, Algate, Gallagher, Nguyen, Ruda and Sanders. The team started within the British government in 2010 as a small behavioural team. The design of the guide also explains the shape of the skill: four letters you can remember, each with a handful of practical questions, meant to be applied quickly to real policy and real forms.
The thinking around it comes from Thaler and Sunstein. Nudge from 2008 introduced the idea that the way a choice is presented steers behaviour, and that no neutral presentation exists. Every form has an order, every email has a first sentence, every setting has a default value. The question is not whether you steer but towards where. That is why the interest check sits at the front of the skill and not as a footnote.
The case for effort comes from Kahneman. Thinking, Fast and Slow from 2011 describes why people choose the path of least resistance for almost every action, and why small thresholds have a disproportionately large effect on what happens. That is the reason the E comes first: making an action easier usually costs you less than persuading someone.
The boundary around the S comes from Cialdini. Influence from 1984 describes the social proof principle, and the file explicitly cites him for its limits too. Social proof works because people read it as information. The moment it is not true, it is no longer information but advertising, and then it works exactly the other way round. Hence the rule that an S line without a verifiable source is simply dropped.
Even without installing the skill, you can improve your own process with these four questions: where does the effort sit, is it about them, is there a real norm to show, and when are they already thinking about it anyway. If you want to look at the same question from a different model, the Fogg Behaviour Model Coach skill splits behaviour into motivation, ability and trigger, which often shows more sharply whether it is a matter of willingness or of capability.
What the skill refuses
reg. E.004The SKILL.md contains a list of six things the skill never does, and for a behaviour skill that list matters more than for any other. Behavioural techniques also work, after all, when you use them against someone. In conversation those rules play out like this: each rule is a request you might make, with the response the skill gives according to its own instructions.
Installing in Claude Code, Claude.ai or Codex
The zip contains a folder, ai-east-framework-gedragscoach, with the SKILL.md inside it. Installing is a matter of putting that file in the right place, and that place differs per environment. SKILL.md has been an open standard since December 2025, so the same skill also works in Codex, Cursor and Gemini CLI. So you are not downloading a Claude file but a working instruction that any modern AI assistant can read.
- Unzip it into
~/.claude/skills/(or.claude/skills/in your project). - Claude then recognises the skill automatically as soon as you start talking about behaviour, nudging or response.
- You can also call it directly, with
/ai-east-framework-gedragscoach.
- Go to Customize and then Skills.
- Upload the zip there as a skill.
- Or paste the contents of SKILL.md into the project instructions of a Project.
- Open
AGENTS.mdin your repo. - Paste the contents of SKILL.md into it, or place SKILL.md alongside it as a separate file and refer to it from
AGENTS.md. - Codex reads that along at every session.
After that, using it is simple: describe the behaviour you want to see, who has to do it, and what that person does now instead. The more concrete your situation, the more usable the adjustments. It asks itself about anything that is missing, a maximum of two questions at a time. If you are new to this kind of file, first read what Claude skills are NL and then how to install Claude skills NL. If you want to write one yourself, for instance for the behaviour questions that keep coming up in your own trade, writing a SKILL.md NL explains how to go about it.
When to use it and when not to
This coach is at its strongest with a concrete behaviour at a concrete contact moment. A form abandoned halfway through, an email that is opened but not answered, a sign-up process that empties out, a counter where people arrive without the right papers, an internal way of working that everyone agrees with and nobody follows. In all those cases there is a moment, a channel and an action, and that is exactly what the framework needs. The mandatory input checklist asks about that too.
It becomes less suitable the more abstract the behaviour gets. If you want your team to show more ownership or your clients to become more loyal, there is no action to make easier and no moment to choose. Translate such goals into visible behaviour first. Other skills are better suited to that translation work: the Switch Framework Change Coach skill tackles change through Rider, Elephant and Path, and the Kotter Change Coach skill is built for change that has to move through a whole organisation.
There are also situations where you are better off leaving it alone, and the file names them itself. Behaviour that works against the target audience's own interest is the first: the skill stops there. Other people's medical, financial and legal decisions are the second. And the third is the most important for everyday work: fundamental uncertainty about why people drop off. Nudges are fine-tuning. If you do not know the underlying problem, you are adjusting something that is not the problem. Five conversations with people from your target audience are then worth more than twenty ideas.
One more honest limitation that no behavioural model solves: EAST makes the desired behaviour easier, not your offer better. If your product is not right, your price cannot be explained, or your site promises something different from what you deliver, then a better email only lowers the threshold to a disappointment. What the skill does do is stop a good offer running aground on a form with one field too many.
Run it yourself, or have it run
reg. E.005This skill is the free do-it-yourself version of work we also deliver as a service. It stays complete and with no catches, but be aware of what a skill is: it teaches your AI how to do something, while every new session starts empty. What you get is neither the engine nor the memory. You prompt, you supply your target audience, your channels and your previous experiments again every time, you check the result. Anyone who wants it differently has two further steps: hand over the engine, or sort out the memory.
where you are now The skill: you are the engine You run the EAST Behaviour Coach yourself in Claude, Codex or Cursor. Costs nothing, works today, and you keep it entirely in your own hands: no trial period, no locked-off parts. The limit is your own time: it only happens when you prompt, and you have to supply the previous round of experiments again yourself.
have it prepared The Sales Employee: the follow-up, not the design Designing an intervention is human work: which threshold you remove and which social norm holds up is something you know, not your software. What can be delivered as a service is the work around it: a fresh list of companies every week, enriched with public information and an opportunity score, plus drafts for the follow-up in which you build in your EAST interventions. That is the Sales Employee from Mansotti, the company of which TheSEO is the trading name, which also builds the other two roles and tailors the work around them. Control stays with you, because output remains a draft until a human gives approval. Read what an AI employee is and does.
everything from one source Jarvis: all your AIs work from the same company knowledge The skill teaches the AI, the brain is where the memory lives. If you want all your AIs to work from the same company knowledge: that is Jarvis, the organisation brain. It connects ChatGPT, Claude, Codex and your people to the same projects, core knowledge and decisions, so your next AI session does not start from scratch. Jarvis selects context, delegates work and only keeps what has been approved: client knowledge stays isolated and every step leaves a verifiable trail. For a behaviour skill that counts double, because the value lies in what your previous experiment produced. What that means in concrete terms, from the plans to your first week, you can read at Jarvis itself.
What Jarvis concretely delivers
reg. E.006Step 3 deserves more than a paragraph, because this is the difference between a clever chat and a system you can build on. Jarvis is the organisation brain: it remembers what your AIs need to know, divides up the work and keeps track of what happened. With behaviour that is extra concrete, because an experiment without memory is not an experiment but a random idea. This is what a new session gets back.
We have been running on this system ourselves for months. Every agent session, every task and every decision is logged in it and can be read back. A new session therefore does not start blank: it first retrieves the recorded decisions, the running projects and the latest changes, and carries on where the previous one stopped. So we are not describing a promise but the way of working we ourselves use every day.
See the four plans at jarvis/pricing NL. Via the waiting list NL you only indicate your preferred plan, without obligation. That does not yet create an account, an order or a payment obligation. We discuss business custom work first.
The skills around it
reg. E.007EAST is one of four behavioural models in the library, and they deliberately do not overlap. These skills from the same library each tackle a different piece of the same question: why do people not do what they say.
The other behavioural models
same question, different lensEAST looks at the environment around the behaviour. These two look at the person and at the organisation.
Fogg Behaviour Model CoachSplits behaviour into motivation, ability and trigger, and shows whether it is a matter of willingness or of capability.SKILL Switch Framework Change CoachRider, Elephant and Path: reason, emotion and environment at once, for change that has to stick.SKILLChange in an organisation
from individual to groupAs soon as the behaviour of a whole department has to change, a nudge is too small.
Kotter Change CoachChange that has to move through an organisation, with urgency, coalition and visible early wins.SKILL Tuckman Team Stages CoachWhere your team stands in its development, because a nudge works differently in the storming stage than in norming.SKILLThe sensitive side: persuasion and safety
the S and the personThe S of Social borders on persuasion, and persuasion borders on manipulation. These three draw that line.
Cialdini PersuasionThe psychology behind social proof and its limits, the same source the EAST file cites.SKILL SCARF Model CoachWhy a well-intentioned change feels like a threat: status, certainty, autonomy, relatedness, fairness.SKILL NL Nonviolent Communication CoachFor the conversation where you discuss behaviour without the other person becoming defensive.SKILL Radical Candor CoachFeedback that lands without hurting, for behaviour you can name directly.SKILL NLLooking further
the contextWhere this skill comes from and what else is available.
The whole skill library100 free skills in one place, sorted by topic.HUB NL AI and automationThe service behind it: from individual skills to working automation in your business.SRV AI trainingIf your team wants to learn to set this kind of work up itself.SRV NL Knowledge baseArticles on SEO, AI and online visibility, searchable.DOCFrequently asked questions
What does the AI EAST Framework Behaviour Coach skill cost?
Nothing. The skill is free, the frontmatter of the file states the MIT licence, and you do not have to create an account or leave an email address. You download a 3.1 KB zip containing the folder ai-east-framework-gedragscoach and a single file, SKILL.md, of 889 words. That is the complete skill. There is no paid version and no sales email follows.
Does this skill also work in Codex, Cursor or Gemini CLI?
Yes. SKILL.md has been an open standard since December 2025, so the same file also works in Codex, Cursor, Gemini CLI and other tools that follow the standard. In Codex you unzip it into .agents/skills/ in your project, or into ~/.agents/skills/ for all your projects; Codex has supported SKILL.md directly since the open standard of December 2025. Putting the contents of SKILL.md into your AGENTS.md still works too. The instructions are just readable text, so any assistant that accepts instruction files can handle it.
What exactly does EAST stand for?
Easy, Attractive, Social and Timely: easy to do, attractive to notice, socially normal, and timed right. The framework comes from the guide EAST: Four Simple Ways to Apply Behavioural Insights, which the Behavioural Insights Team published in 2014, and it summarises insights from behavioural science into four testable questions. The skill works through those four letters one by one and delivers two to three adjustments per letter.
How many steps does the skill go through?
Six. Pin down the behaviour goal precisely, check whether the goal is in the target audience's own interest, work through the four letters with a maximum of two targeted questions per letter, deliver two to three concrete adjustments per letter as an experiment, flag every assumption about the target audience with the question you use to test it, and together choose a first adjustment that is achievable this week plus a simple measurement. Those six steps appear as a numbered list in the SKILL.md.
Does the skill invent social proof or response percentages?
No, and that is a hard rule in the file. A line like nine out of ten clients choose this is only allowed with a real, verifiable source. If there is none, the skill simply leaves the S line out rather than filling it in. The skill also does not promise that behaviour changes or that response rises by a percentage: every adjustment is framed as an experiment, with the measurement attached.
What does the skill refuse?
The file has a list of six things the skill never does. No dark patterns, so no hidden unsubscribe buttons, pre-ticked extras, false scarcity or misleading default options. No invented social proof. No promise that behaviour changes. No application to behaviour that works against the target audience's own interest, which the skill checks at the start and refuses in case of doubt. No medical, financial or legal behavioural advice directed at third parties. And no replacement for user research.
When is this skill not the right choice?
If you fundamentally do not know why people drop off. Then the skill itself advises talking to five people from the target audience first, because nudges based on the wrong hunch make the wrong thing easier. It is also not meant for behaviour that works against the target audience's own interest, nor for other people's medical, financial or legal decisions. And it is no replacement for an offer that is not right: if the product does not fit, a lower threshold will not help you.
Get found first, then adjust behaviour
Lowering a threshold only helps if there is someone standing in front of that threshold. If too little traffic is coming in, the real work sits one step earlier: getting found by the people looking for you. The free SEO scan shows within seconds where your site stands. If this kind of thinking works for you, take a look at what else is ready in the library of 100 free skills NL that we make available with no account needed. And if you want to talk through what else AI can do for your business, from individual skills to full automation, we simply do that in a conversation.